The Tech Behind Thyme
Today, me and my partner at Educationally Designed released the fruit of over a month of development on Thyme. Thyme is an educational game to assist teenagers in time management and tracking, created as our final project for a grade 12 computer science class.
The premise behind Thyme is that the player will be given tasks to do, and for every task, they will need to estimate how long it would take them to do it. They then do said tasks and the game scores them based on how long it actually took them to do the task compared to how long they estimated it would take them.
There is a lot to be said about the philosophy behind our game, but today I will only be talking about the technical aspects of our development.
We decided to use LibGDX’s Scene2d as our main GUI. This turned ...Read more.